STRINGTABLE OHairFromMeshStripsModifier
{
	OHairFromMeshStripsModifier 		"Ornatrix Operator";
	
	hfms_InputMeshStrips					"Mesh Strips";
	hfms_DistributionMethodAttribute		"Distribution";
	hfms_InheritTextureCoordinatesAttribute	"Inherit Texture Coords From Strips";
	hfms_RandomSeedAttribute				"Random Seed";
	hfms_HairsPerStripCountAttribute		"Hairs Per Strip";
	hfms_ViewPercentageAttribute			"View Percentage";
	hfms_PointsPerStrandCountAttribute		"Points Per Strand";
	hfms_UsePerStripStrandGroupsAttribute	"Use Per Strip Strand Groups";
	hfms_AddStripIdChannelAttribute			"Add Strip Id Channel";
	hfms_RotationDirection					"Direction";
	hfms_VolumeAttribute					"Volume";
	hfms_VolumeNormalBiasAttribute			"Volume Normal Bias";
	hfms_VolumeRampAttribute				"Volume Ramp";
	hfms_HideMeshStrips						"Hide Mesh Strips";

	hfms_UniqueIdSequential					"Unique Sequential Id";
	
	hfms_StripId							"Strip Id";
	hfms_StripCountOverride					"Hairs Per Strip";
	hfms_StripDistributionMethodOverride	"Distribution Per Strip";
	hfms_StripVolumeOverride				"Volume Per Strip";
	hfms_StripGroupOverride					"Group Per Strip";
	hfms_StripRootBoundaryIndex				"Boundary Index";

	// Buttons / Labels
	
	hfms_PerStrip_Group						"Selected Mesh Strips Settings";
	hfms_MeshStrips_Group					"Mesh Strips";
	hfms_RotateStrips_Button				"Rotate Strands";
	hfms_StripOverrideReset_Button			"Reset Selected Mesh Strips";

	// enums
	
	hfms_DistributionMethod_PerVertex		"Vertex Distribution";
	hfms_DistributionMethod_Uniform			"Uniform Distribution";
	hfms_DistributionMethod_Random			"Random Distribution";

	hfms_RotationDirection_Rotate			"Rotate";
	hfms_RotationDirection_Flip				"Flip";
	hfms_RotationDirection_FlowDown			"Flow Down";
	hfms_RotationDirection_FlowUp			"Flow Up";
	hfms_RotationDirection_FlowLeft			"Flow Left";
	hfms_RotationDirection_FlowRight		"Flow Right";
	hfms_RotationDirection_FlowBack			"Flow Back";
	hfms_RotationDirection_FlowForward		"Flow Forward";
	hfms_RotationDirection_UvFlowDown		"UV Flow Down";
	hfms_RotationDirection_UvFlowUp			"UV Flow Up";
	hfms_RotationDirection_UvFlowLeft		"UV Flow Left";
	hfms_RotationDirection_UvFlowRight		"UV Flow Right";
}
